head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.

Execution · Competitive PvP
Artillery touch, human prediction and weapon economy in destructible 3D terrain.
Tecmo Super NBA Basketball leans Execution (Practiced Mastery); Worms 3D leans Execution (Competitive PvP).
Tecmo Super NBA Basketball leans a little harder on execution, though the gap is small.
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Worms 3D
Judging grenade arcs and wind in 3D takes real touch
Worms 3D leans a little harder on reads, though the gap is small.
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Worms 3D
Predicting where a human hides and strikes next matters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Worms 3D
Wind, crate drops and terrain chaos swing turns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Super NBA Basketball
Play calling and roster management matter
Worms 3D
Weapon economy and positioning math reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.