head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Tecmo Super NBA Basketball leans Execution (Practiced Mastery); Worms World Party leans Execution (Competitive PvP).
Tecmo Super NBA Basketball leans a little harder on execution, though the gap is small.
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Worms World Party
Precise angle and power judgement on every shot matters
Worms World Party leans a little harder on reads, though the gap is small.
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Worms World Party
Human opponents reposition and bait - predicting them wins games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Super NBA Basketball
Play calling and roster management matter
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.