head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Positioning and attack timing against memorisable enemy waves, built to eat quarters.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Teenage Mutant Ninja Turtles leans Execution (Practiced Mastery); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles
Crowd control timing and positioning against waves is everything
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles
Color-coded Foot Soldiers follow fixed attack patterns
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles
Spawns are scripted and identical every credit
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles
Learning safe spots and boss patterns stretches each quarter
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Teenage Mutant Ninja Turtles →
full breakdown
Tomb Raider III: Adventures of Lara Croft →