head to head
Neither is simply harder - they are hard in different places. Telling Lies demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A fragmented surveillance drama where keyword searches and clip assembly reconstruct a hidden story.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Telling Lies leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Telling Lies
Search-and-playback interface demands no motor skill
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Pre-recorded footage has no adaptive component
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Telling Lies leans clearly harder on variance.
Telling Lies
Non-linear fragmented footage obscures the timeline and relationships
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Methodical keyword search and clip ordering reconstructs the hidden narrative
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.