head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A fragmented surveillance drama where keyword searches and clip assembly reconstruct a hidden story.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Telling Lies leans Optimization (Pure Optimization); This Is the Police leans Optimization (Pure Optimization).
This Is the Police leans a little harder on execution, though the gap is small.
Telling Lies
Search-and-playback interface demands no motor skill
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Pre-recorded footage has no adaptive component
This Is the Police
Mob and city events are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Non-linear fragmented footage obscures the timeline and relationships
This Is the Police
Call outcomes and officer rolls are uncertain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Telling Lies
Methodical keyword search and clip ordering reconstructs the hidden narrative
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.