head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.

Execution · Pure Mechanics
PaRappa spinoff guitar rhythm game with famously strict and slippery timing judgment.
Tetris Effect leans Execution (Pure Mechanics); Um Jammer Lammy leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Um Jammer Lammy
Loose timing windows punish imprecise guitar inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tetris Effect
Solo experience with no opponent to model
Um Jammer Lammy
Call-and-response lines are scripted
Tetris Effect leans a little harder on variance, though the gap is small.
Tetris Effect
Randomised bag is bounded and quickly mappable
Um Jammer Lammy
Fixed songs, ad-lib scoring slightly opaque
Tetris Effect leans a little harder on optimization, though the gap is small.
Tetris Effect
Stacking theory and Zone usage have known optimal lines
Um Jammer Lammy
Freestyle Cool-mode lines can be crafted and learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.