head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Extending Banner Saga's attrition model with tighter supply constraints and harder tactical puzzles.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
The Banner Saga 2 leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga 2
Same turn-based input structure as the original
Torchlight
Click-to-kill combat with minimal mechanical demand
The Banner Saga 2 leans a little harder on reads, though the gap is small.
The Banner Saga 2
No PvP; scripted enemy priority unchanged
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga 2
Caravan supply scarcity and battle RNG compound into harder variance
Torchlight
Randomized loot and dungeon layouts gate power
Torchlight leans a little harder on optimization, though the gap is small.
The Banner Saga 2
Renown spending and unit promotion timing deepen the optimization layer
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.