head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
An FMV horror adventure where Gabriel Knight hunts a werewolf cult tied to mad king Ludwig II of Bavaria.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
The Beast Within: A Gabriel Knight Mystery leans Optimization (Systems & Chaos); The Curse of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Beast Within: A Gabriel Knight Mystery
Clicking through FMV scenes; nothing physical.
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Beast Within: A Gabriel Knight Mystery
Werewolf cult actors follow a fixed script.
The Curse of Monkey Island
no adaptive opponent
The Beast Within: A Gabriel Knight Mystery leans a little harder on variance, though the gap is small.
The Beast Within: A Gabriel Knight Mystery
Lycanthropy mystery conceals the truth until investigated.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
The Beast Within: A Gabriel Knight Mystery
Dual-protagonist investigation is a fixed solvable sequence.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Beast Within: A Gabriel Knight Mystery →
full breakdown
The Curse of Monkey Island →