head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A point-and-click mystery testing deduction across hidden clues and conversation chains.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
The Blackwell Deception leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
The Blackwell Deception leans a little harder on execution, though the gap is small.
The Blackwell Deception
Pointing and clicking has no physical ceiling
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Blackwell Deception
Scripted story characters never adapt to you
The Curse of Monkey Island
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Blackwell Deception
Clues and dialogue paths are hidden until investigated
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
The Blackwell Deception
Cross-referencing notes and deducing the puzzle chain is the test
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.