head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The sequel-remake pairing Butcher Bay with a new stealth-action campaign aboard a mercenary ship.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
The Chronicles of Riddick: Assault on Dark Athena leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Chronicles of Riddick: Assault on Dark Athena
Melee takedowns and gunplay demand reliable hands
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Chronicles of Riddick: Assault on Dark Athena
Drone and guard behavior is fully scripted
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Chronicles of Riddick: Assault on Dark Athena
First-run uncertainty about patrols and drone placements
The Last of Us Part II
First-encounter unknowns only
The Chronicles of Riddick: Assault on Dark Athena leans a little harder on optimization, though the gap is small.
The Chronicles of Riddick: Assault on Dark Athena
Stealth routes and encounter solutions are learnable fixed content
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Chronicles of Riddick: Assault on Dark Athena →
full breakdown
The Last of Us Part II →