head to head

The Curse of Monkey Island cover artvsThe Room 4: Old Sins cover art

The Curse of Monkey IslandvsThe Room 4: Old Sins

The Curse of Monkey Island leans Optimization (Pure Optimization); The Room 4: Old Sins leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10
The Curse of Monkey IslandThe Room 4: Old Sins

Axis by axis

Execution0 vs 1

The Room 4: Old Sins leans harder on execution: Twisting mechanisms onscreen takes no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

The Curse of Monkey Island

full breakdown

The Room 4: Old Sins