head to head
The Curse of Monkey IslandvsThe Room 4: Old Sins
The Curse of Monkey Island leans Optimization (Pure Optimization); The Room 4: Old Sins leans Optimization (Pure Optimization).
The Curse of Monkey IslandThe Room 4: Old Sins
Axis by axis
Execution0 vs 1
The Room 4: Old Sins leans harder on execution: Twisting mechanisms onscreen takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

