head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
Hidden-object hunting and fixed machine puzzles testing observation and deduction.
The Curse of Monkey Island leans Optimization (Pure Optimization); The Tiny Bang Story leans Optimization (Pure Optimization).
The Tiny Bang Story leans a little harder on execution, though the gap is small.
The Curse of Monkey Island
pointing and clicking only
The Tiny Bang Story
Clicking hidden objects has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
The Tiny Bang Story
No opponent exists in a wordless puzzle world
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Tiny Bang Story
Hidden items stay unknown only until spotted
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
The Tiny Bang Story
Each machine puzzle has one fixed deducible solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.