head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
A prisoner's-dilemma branching puzzle where the full route map is a solvable logic problem.
The Curse of Monkey Island leans Optimization (Pure Optimization); Zero Escape: Virtue's Last Reward leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
pointing and clicking only
Zero Escape: Virtue's Last Reward
Puzzle manipulation only; no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
Zero Escape: Virtue's Last Reward
Ally/betray choices follow fixed scripts per character
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
Zero Escape: Virtue's Last Reward
Hidden partner allegiances and chromatic door codes obscure paths
Zero Escape: Virtue's Last Reward leans a little harder on optimization, though the gap is small.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
Zero Escape: Virtue's Last Reward
Solving every AB game combination and escape room to chart the route tree
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.