head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A military horror story beneath an Iraqi temple where choices, not reflexes, keep the squad alive.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
The Dark Pictures Anthology: House of Ashes leans Variance (Systems & Chaos); The Last Guardian leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: House of Ashes
QTE sequences require only basic timing.
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: House of Ashes
Creatures follow fixed scripts, never adapting.
The Last Guardian
Trico is willful but not modeling you adversarially
The Dark Pictures Anthology: House of Ashes leans a little harder on variance, though the gap is small.
The Dark Pictures Anthology: House of Ashes
Unknown branch consequences dominate a blind playthrough.
The Last Guardian
Trico's unpredictable compliance adds noise
The Last Guardian leans a little harder on optimization, though the gap is small.
The Dark Pictures Anthology: House of Ashes
Guides reduce survival to a known decision checklist.
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.