head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Systems & Chaos
A serial-killer hotel thriller where branching choices and quick-time events determine the body count.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.
The Dark Pictures Anthology: The Devil in Me leans Variance (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: The Devil in Me
QTEs plus light traversal and tool puzzles.
The Quarry
QTE prompts are the only dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: The Devil in Me
The killer is scripted, not an adaptive mind.
The Quarry
No adaptive opposition, only branching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: The Devil in Me
Hidden branching and trap outcomes on first run.
The Quarry
Hidden branch logic surprises until paths are mapped
The Quarry leans a little harder on optimization, though the gap is small.
The Dark Pictures Anthology: The Devil in Me
Decision routes converge to a solvable survival map.
The Quarry
Choice outcomes converge to known survival routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.