head to head
The Elder Scrolls V: Skyrim asks more than The Dungeon of Naheulbeuk: The Amulet of Chaos, and the gap is execution.

Optimization · Pure Optimization
Turn-based tactical positioning and party builds against dice-roll combat.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
The Dungeon of Naheulbeuk: The Amulet of Chaos leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Dungeon of Naheulbeuk: The Amulet of Chaos
Turn-based commands need no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dungeon of Naheulbeuk: The Amulet of Chaos
Enemy AI follows predictable tactical scripts
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Dungeon of Naheulbeuk: The Amulet of Chaos leans a little harder on variance, though the gap is small.
The Dungeon of Naheulbeuk: The Amulet of Chaos
Hit rolls and crits inject dice luck into plans
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Dungeon of Naheulbeuk: The Amulet of Chaos leans a little harder on optimization, though the gap is small.
The Dungeon of Naheulbeuk: The Amulet of Chaos
Positioning, builds and turn-order play decide fights
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Dungeon of Naheulbeuk: The Amulet of Chaos →
full breakdown
The Elder Scrolls V: Skyrim →