head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Tactical crowd-battle planning - hero composition and ability timing against scripted hordes.

Optimization · Pure Optimization
A cult-classic vampire RPG won by discipline choice and skill-check routing.
The Dwarves leans Optimization (Pure Optimization); Vampire: The Masquerade - Bloodlines leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dwarves
Real-time crowd battles reward timely ability triggers
Vampire: The Masquerade - Bloodlines
Janky hybrid combat, low demand
Vampire: The Masquerade - Bloodlines leans a little harder on reads, though the gap is small.
The Dwarves
Orc hordes follow scripted attack logic
Vampire: The Masquerade - Bloodlines
Scripted NPCs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Dwarves
Encounter compositions are known after one attempt
Vampire: The Masquerade - Bloodlines
Hidden dice under skill checks
Vampire: The Masquerade - Bloodlines leans a little harder on optimization, though the gap is small.
The Dwarves
Hero picks, skill timing and crowd physics positioning decide fights
Vampire: The Masquerade - Bloodlines
Discipline, feeding, build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.