head to head
The Elder Scrolls III: MorrowindvsWizardry: Tale of the Forsaken Land
The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
The Elder Scrolls III: MorrowindWizardry: Tale of the Forsaken Land
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Wizardry: Tale of the Forsaken Land leans harder on variance: random encounters, loot and hit-chance rolls
Optimization7 vs 8
Wizardry: Tale of the Forsaken Land leans harder on optimization: party building, dungeon mapping, stat optimization
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

