head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
Body-altering puzzle platforming where each obstacle has an intended grim solution.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); The Missing: J.J. Macfield and the Island of Memories leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
The Missing: J.J. Macfield and the Island of Memories
Platforming is deliberately loose and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Missing: J.J. Macfield and the Island of Memories
No adaptive opposition exists
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Missing: J.J. Macfield and the Island of Memories
Hand-crafted puzzles, fixed every run
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
The Missing: J.J. Macfield and the Island of Memories
Using self-mutilation mechanics correctly per puzzle is the test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Elder Scrolls V: Skyrim →
full breakdown
The Missing: J.J. Macfield and the Island of Memories →