head to head
Neither is simply harder - they are hard in different places. The Elder Scrolls V: Skyrim demands more execution; Tom Clancy's Ghost Recon: Shadow Wars demands more reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Tom Clancy's Ghost Recon: Shadow Wars leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Tom Clancy's Ghost Recon: Shadow Wars
Selecting units on a grid demands no twitch
Tom Clancy's Ghost Recon: Shadow Wars leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Tom Clancy's Ghost Recon: Shadow Wars
AI follows turn-based tactical scripts, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Tom Clancy's Ghost Recon: Shadow Wars
Hit chances add small randomness to combat
Tom Clancy's Ghost Recon: Shadow Wars leans clearly harder on optimization.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Tom Clancy's Ghost Recon: Shadow Wars
Positioning, ability synergy and turn planning is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.