head to head
Total War: Warhammer III asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A campaign strategy game where army composition meets real-time micro.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Total War: Warhammer III leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Total War: Warhammer III
Real-time micro of units rewards quick hands.
Total War: Warhammer III leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Total War: Warhammer III
Campaign AI scripted; multiplayer battles adapt.
Total War: Warhammer III leans clearly harder on variance.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Total War: Warhammer III
Campaign events and battle terrain vary.
Total War: Warhammer III leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Total War: Warhammer III
Army comp, magic, and campaign economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.