head to head
War Selection asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A survival strategy game about building a civilization while battling other players.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); War Selection leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
War Selection
Some real-time control but not twitch-focused.
War Selection leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
War Selection
Human opponents in multiplayer require some prediction.
War Selection leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
War Selection
Resource spawns and combat rolls add unpredictability.
War Selection leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
War Selection
Base-building and civilization strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.