head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A philosophical JRPG where mech fuel economy, deathblow routing, and ether optimization underpin its scripted encounters.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Xenogears leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Xenogears
Gear AP combos and deathblow inputs require some sequence awareness
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Xenogears
All enemies scripted; no adaptive AI
Xenogears leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Xenogears
Random encounter rate and minor gear fuel variance present
Xenogears leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Xenogears
Deathblow combos, Gear fuel economy, and ether investment are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.