head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Competitive PvP
Open-world survival sandbox where every dinosaur stalking you is another player.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
The Isle leans Reads (Competitive PvP); Worms W.M.D leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Isle
Stamina management and pounce timing in chases
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Isle
Human-controlled dinosaurs ambush and bait
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
The Isle leans a little harder on variance, though the gap is small.
The Isle
Open server world hides who is nearby
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
The Isle
Growth stages, diets, and territory knowledge
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.