head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Minimalist horror adventure testing patient puzzle work through fixed Victorian dread.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.
The Last Door leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
The Quarry leans a little harder on execution, though the gap is small.
The Last Door
Low-res clicking demands nothing physically
The Quarry
QTE prompts are the only dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Door
Lovecraftian horrors are scripted scenes, not minds
The Quarry
No adaptive opposition, only branching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Door
The cryptic story is hidden information revealed linearly
The Quarry
Hidden branch logic surprises until paths are mapped
The Last Door leans a little harder on optimization, though the gap is small.
The Last Door
Each chapter's puzzles have one discoverable solution
The Quarry
Choice outcomes converge to known survival routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.