head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.
The Last Guardian leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Slow climbing and platforming, very forgiving
The Quarry
QTE prompts are the only dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Trico is willful but not modeling you adversarially
The Quarry
No adaptive opposition, only branching scripts
The Quarry leans a little harder on variance, though the gap is small.
The Last Guardian
Trico's unpredictable compliance adds noise
The Quarry
Hidden branch logic surprises until paths are mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Environmental puzzles with intended solutions
The Quarry
Choice outcomes converge to known survival routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.