head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.

Optimization · Systems & Chaos
A cyberpunk narrative adventure where a bartender mixes mood-altering drinks to pry secrets from patrons.
The Last Guardian leans Optimization (Systems & Chaos); The Red Strings Club leans Optimization (Systems & Chaos).
The Last Guardian leans a little harder on execution, though the gap is small.
The Last Guardian
Slow climbing and platforming, very forgiving
The Red Strings Club
Light bartending and pottery minigames
The Red Strings Club leans a little harder on reads, though the gap is small.
The Last Guardian
Trico is willful but not modeling you adversarially
The Red Strings Club
Conversations feel adversarial but are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Trico's unpredictable compliance adds noise
The Red Strings Club
Dialogue outcomes are unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Environmental puzzles with intended solutions
The Red Strings Club
Optimal drink mixes and dialogue paths are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.