head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.

Optimization · Practiced Mastery
Learning scripted NPC routines and choice consequences in a yandere-style fangame.
The Last Guardian leans Optimization (Systems & Chaos); Yanloveless Simulator leans Optimization (Practiced Mastery).
Yanloveless Simulator leans a little harder on execution, though the gap is small.
The Last Guardian
Slow climbing and platforming, very forgiving
Yanloveless Simulator
Basic third-person navigation, little twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Trico is willful but not modeling you adversarially
Yanloveless Simulator
NPC routines are scripted schedules, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Trico's unpredictable compliance adds noise
Yanloveless Simulator
Story outcomes hide behind unexplored choice branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last Guardian
Environmental puzzles with intended solutions
Yanloveless Simulator
Learning NPC schedules and choice consequences drives progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.