head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.

Execution · Practiced Mastery
Sixties spy-comedy FPS mixing stealth, gadgets, and shootouts as agent Cate Archer.
The Last of Us Part II leans Execution (Practiced Mastery); The Operative: No One Lives Forever leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Operative: No One Lives Forever
Period gunplay and stealth timing carry missions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Operative: No One Lives Forever
Guards run scripted patrol AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
First-encounter unknowns only
The Operative: No One Lives Forever
First-run surprises in level scripting
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Crafting economy and encounter route planning
The Operative: No One Lives Forever
Gadget use, stealth routes, and intelligence hunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.