head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.

Execution · Practiced Mastery
Cinematic third-person shooter campaign of set-piece battles across a dying Cybertron.
The Last of Us Part II leans Execution (Practiced Mastery); Transformers: Fall of Cybertron leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Faster, more demanding combat and dodge timing
Transformers: Fall of Cybertron
Third-person gunplay and transform-dodging carry combat
Transformers: Fall of Cybertron leans a little harder on reads, though the gap is small.
The Last of Us Part II
Smarter AI still runs mappable search scripts
Transformers: Fall of Cybertron
Multiplayer modes add some human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
First-encounter unknowns only
Transformers: Fall of Cybertron
Scripted campaign with minor drop randomness
The Last of Us Part II leans a little harder on optimization, though the gap is small.
The Last of Us Part II
Crafting economy and encounter route planning
Transformers: Fall of Cybertron
Weapon upgrades and loadouts reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.