head to head
The Last of Us Part IIvsWorld War Z: Aftermath
The Last of Us Part II leans Execution (Practiced Mastery); World War Z: Aftermath leans Execution (Practiced Mastery).
The Last of Us Part IIWorld War Z: Aftermath
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
World War Z: Aftermath leans harder on variance: Spawn director shuffles hordes mildly between runs
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

