head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.

Execution · Practiced Mastery
Co-op horde shooting that tests sustained aim and defensive setup planning.
The Last of Us Part II leans Execution (Practiced Mastery); World War Z: Aftermath leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Faster, more demanding combat and dodge timing
World War Z: Aftermath
Horde shooting and melee timing carry every swarm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Smarter AI still runs mappable search scripts
World War Z: Aftermath
Zombies are pathfinding scripts, not minds
World War Z: Aftermath leans a little harder on variance, though the gap is small.
The Last of Us Part II
First-encounter unknowns only
World War Z: Aftermath
Spawn director shuffles hordes mildly between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II
Crafting economy and encounter route planning
World War Z: Aftermath
Class builds, defenses and weapon upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.