head to head
The Legend of Zelda: Tears of the Kingdom asks more than The Legend of Zelda: Breath of the Wild, and the gap is optimization.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.

Optimization · Pure Optimization
An open-world sandbox solved through creative build optimization and routing.
The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery); The Legend of Zelda: Tears of the Kingdom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
The Legend of Zelda: Tears of the Kingdom
Combat and traversal need modest timing
The Legend of Zelda: Breath of the Wild leans a little harder on reads, though the gap is small.
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
The Legend of Zelda: Tears of the Kingdom
World is fixed, nothing adapts
The Legend of Zelda: Breath of the Wild leans a little harder on variance, though the gap is small.
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
The Legend of Zelda: Tears of the Kingdom
Weapon durability adds light variance
The Legend of Zelda: Tears of the Kingdom leans clearly harder on optimization.
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
The Legend of Zelda: Tears of the Kingdom
Build contraptions and route the open world
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Legend of Zelda: Breath of the Wild →
full breakdown
The Legend of Zelda: Tears of the Kingdom →