head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A horror adventure testing puzzle deduction through scripted scares.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
The Long Reach leans Optimization (Pure Optimization); The Sims leans Optimization (Pure Optimization).
The Long Reach leans a little harder on execution, though the gap is small.
The Long Reach
Light evasion sequences barely tax the hands
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Long Reach
Scripted horror encounters never adapt to you
The Sims
Sims run need-driven scripts, not minds
The Long Reach leans a little harder on variance, though the gap is small.
The Long Reach
Story twists and puzzle states are hidden until discovered
The Sims
Event rolls add flavour, all quickly mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Long Reach
Item-puzzle chains have single fixed solutions to work out
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.