head to head

The Lord of the Rings: The Battle for Middle-earth cover artvsWarcraft II: Tides of Darkness cover art

The Lord of the Rings: The Battle for Middle-earthvsWarcraft II: Tides of Darkness

The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Warcraft II: Tides of Darkness leans Optimization (Practiced Mastery).

EXECUTION5 /10READS6 /10VARIANCE3 /10OPTIMIZATION7 /10
The Lord of the Rings: The Battle for Middle-earthWarcraft II: Tides of Darkness

Axis by axis

Execution5 vs 6

Warcraft II: Tides of Darkness leans harder on execution: Faster micro across land, sea and air units

Reads6 vs 5

The Lord of the Rings: The Battle for Middle-earth leans harder on reads: Multiplayer rewards predicting opponent army choices

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

The Lord of the Rings: The Battle for Middle-earth

full breakdown

Warcraft II: Tides of Darkness