head to head
The Lord of the Rings: The Battle for Middle-earthvsWorld in Conflict
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); World in Conflict leans Reads (Mind & Math).
The Lord of the Rings: The Battle for Middle-earthWorld in Conflict
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 6
The Lord of the Rings: The Battle for Middle-earth leans harder on optimization: Build orders and counter units are largely solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

