head to head
World of Tanks asks more than The Lord of the Rings: The Battle for Middle-earth, and the gap is variance.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.

Reads · Mind & Math
Slow-burn tank PvP with deep meta.
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); World of Tanks leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
World of Tanks
Aim and lead matter but slow
World of Tanks leans a little harder on reads, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
World of Tanks
Map positioning versus humans is reads
World of Tanks leans clearly harder on variance.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
World of Tanks
Shell RNG and matchmaking swing fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
World of Tanks
Tank loadouts and crew skills solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.