head to head
The Lord of the Rings: The Battle for Middle-earth asks more than Worms 3D, and the gap is optimization.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.

Execution · Competitive PvP
Artillery touch, human prediction and weapon economy in destructible 3D terrain.
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Worms 3D leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Worms 3D
Judging grenade arcs and wind in 3D takes real touch
The Lord of the Rings: The Battle for Middle-earth leans a little harder on reads, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Worms 3D
Predicting where a human hides and strikes next matters
Worms 3D leans a little harder on variance, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Worms 3D
Wind, crate drops and terrain chaos swing turns
The Lord of the Rings: The Battle for Middle-earth leans clearly harder on optimization.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
Worms 3D
Weapon economy and positioning math reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.