head to head
The Lord of the Rings: The Battle for Middle-earth asks more than Worms Reloaded, and the gap is optimization.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.

Execution · Competitive PvP
Artillery aim and turn planning against humans under wind and crate randomness.
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Worms Reloaded leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Worms Reloaded
Grenade arcs and ninja-rope shots demand fine aim control
The Lord of the Rings: The Battle for Middle-earth leans a little harder on reads, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Worms Reloaded
Anticipating human opponents' target priorities shifts each turn
Worms Reloaded leans a little harder on variance, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Worms Reloaded
Random terrain, crates and wind perturb every shot
The Lord of the Rings: The Battle for Middle-earth leans clearly harder on optimization.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
Worms Reloaded
Weapon economy and positioning theory reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.