head to head
The Lord of the Rings: The Battle for Middle-earth asks more than Worms World Party, and the gap is optimization.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Worms World Party leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Worms World Party
Precise angle and power judgement on every shot matters
The Lord of the Rings: The Battle for Middle-earth leans a little harder on reads, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Worms World Party
Human opponents reposition and bait - predicting them wins games
Worms World Party leans a little harder on variance, though the gap is small.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Worms World Party
Wind, crate drops and terrain destruction add real chaos
The Lord of the Rings: The Battle for Middle-earth leans clearly harder on optimization.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.