head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.

Optimization · Pure Optimization
A fixed-solution puzzle adventure where finding the right inventory combination unlocks every obstacle.
The Room Three leans Optimization (Pure Optimization); The Secret of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
Rotating and prodding mechanisms takes no dexterity
The Secret of Monkey Island
Clicking inventory items demands no twitch skill whatsoever
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
The Secret of Monkey Island
No adaptive opponent; all puzzles are fixed and authored
The Room Three leans a little harder on variance, though the gap is small.
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
The Secret of Monkey Island
Some hidden items require exploration but solutions are invariant
The Secret of Monkey Island leans a little harder on optimization, though the gap is small.
The Room Three
Each puzzle box is a fully solvable mechanical system
The Secret of Monkey Island
Correct item combinations and dialogue chains fully determine progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.