head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.

Optimization · Pure Optimization
The expanded sequel adds desert and arctic piñatas to the garden-ecosystem puzzle.
The Room Three leans Optimization (Pure Optimization); Viva Piñata: Trouble in Paradise leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
Rotating and prodding mechanisms takes no dexterity
Viva Piñata: Trouble in Paradise
Same gentle gardening controls
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
Viva Piñata: Trouble in Paradise
Creature behavior is rule-based, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
Viva Piñata: Trouble in Paradise
New biome visitors still arrive with some chance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Room Three
Each puzzle box is a fully solvable mechanical system
Viva Piñata: Trouble in Paradise
Expanded species web deepens the requirement-solving game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.