head to head
The Shrouded IslevsTyranny
The Shrouded Isle leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
The Shrouded IsleTyranny
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
The Shrouded Isle leans harder on reads: Villagers don't adapt to model you
Variance5 vs 4
The Shrouded Isle leans harder on variance: Hidden villager virtues and sins drive uncertainty
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

