head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Uncovering hidden item-puzzle solutions along a fixed time-travel story path.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
The Silent Age leans Optimization (Systems & Chaos); The Sims leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Silent Age
Pointing and clicking carries no physical test
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Silent Age
A fixed story; nothing adapts
The Sims
Sims run need-driven scripts, not minds
The Silent Age leans a little harder on variance, though the gap is small.
The Silent Age
Puzzle solutions are hidden information until discovered
The Sims
Event rolls add flavour, all quickly mapped
The Sims leans a little harder on optimization, though the gap is small.
The Silent Age
Item-combination logic converges to a single known path
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.