head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.

Optimization · Pure Optimization
Idle shooter where automated guns and well-timed prestige resets dissolve cube fortresses.
The Sims leans Optimization (Pure Optimization); Time Clickers leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Sims
Clicking menus has no physical ceiling
Time Clickers
Manual clicking helps early, then automates
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Sims
Sims run need-driven scripts, not minds
Time Clickers
Targets are inert cubes
The Sims leans a little harder on variance, though the gap is small.
The Sims
Event rolls add flavour, all quickly mapped
Time Clickers
Negligible randomness
Time Clickers leans a little harder on optimization, though the gap is small.
The Sims
Need scheduling, career grinding and money loops are solvable
Time Clickers
Weapon upgrades and time-warp resets drive everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.