head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A puzzle horror game about learning trap solutions through trial and error.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
The Witch's House MV leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Witch's House MV
occasional quick reactions to avoid death traps
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Witch's House MV
no adaptive opponent, puzzle-driven horror
What Remains of Edith Finch
No adversaries.
The Witch's House MV leans a little harder on variance, though the gap is small.
The Witch's House MV
some trial-and-error trap randomness
What Remains of Edith Finch
Stories are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Witch's House MV
learning correct puzzle solutions
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.