head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
CD Projekt's first RPG, a dark fantasy of monster contracts and morally gray choices.

Optimization · Pure Optimization
An open-world JRPG where build construction and art rotation planning win battles.
The Witcher leans Optimization (Pure Optimization); Xenoblade Chronicles leans Optimization (Pure Optimization).
The Witcher leans a little harder on execution, though the gap is small.
The Witcher
Rhythm-click combat needs only loose timing
Xenoblade Chronicles
Positioning during auto-attack combat needs minimal dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Enemies follow fixed styles and weaknesses
Xenoblade Chronicles
Enemy AI runs fixed aggro and art rotations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher
Some unknown quest outcomes on first play
Xenoblade Chronicles
Drop rates and unexplored zones add mild uncertainty
Xenoblade Chronicles leans a little harder on optimization, though the gap is small.
The Witcher
Signs, potions, and style matchups form the real game
Xenoblade Chronicles
Art rotations, gem crafting and party builds decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.