head to head

Thief cover artvsUndertale cover art

ThiefvsUndertale

Thief leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
ThiefUndertale

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 1

Undertale leans harder on reads: NPCs follow fixed dialogue trees, not adaptive

Variance2 vs 1

Thief leans harder on variance: Patrol layouts are scripted-but-unknown on first entry

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Thief

full breakdown

Undertale