head to head
ThiefvsUndertale
Thief leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
ThiefUndertale
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
Undertale leans harder on reads: NPCs follow fixed dialogue trees, not adaptive
Variance2 vs 1
Thief leans harder on variance: Patrol layouts are scripted-but-unknown on first entry
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

