head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A harsh old-school MMORPG where full-loot PvP reads and deep hunting-route optimisation define survival.

Optimization · Pure Optimization
A campaign strategy game where army composition meets real-time micro.
Tibia leans Optimization (Pure Optimization); Total War: Warhammer III leans Optimization (Pure Optimization).
Tibia leans a little harder on execution, though the gap is small.
Tibia
Full-loot hunting and PvP require manual targeting and spell usage
Total War: Warhammer III
Real-time micro of units rewards quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tibia
Open-world PvP and ganking involve reading real human opponents
Total War: Warhammer III
Campaign AI scripted; multiplayer battles adapt.
Total War: Warhammer III leans a little harder on variance, though the gap is small.
Tibia
Rare loot drop rates drive extreme grind variance
Total War: Warhammer III
Campaign events and battle terrain vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tibia
Vocation builds, spawn routing, and task management are extensively solved
Total War: Warhammer III
Army comp, magic, and campaign economy are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.