head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A harsh old-school MMORPG where full-loot PvP reads and deep hunting-route optimisation define survival.

Optimization · Pure Optimization
A survival strategy game about building a civilization while battling other players.
Tibia leans Optimization (Pure Optimization); War Selection leans Optimization (Pure Optimization).
Tibia leans a little harder on execution, though the gap is small.
Tibia
Full-loot hunting and PvP require manual targeting and spell usage
War Selection
Some real-time control but not twitch-focused.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tibia
Open-world PvP and ganking involve reading real human opponents
War Selection
Human opponents in multiplayer require some prediction.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tibia
Rare loot drop rates drive extreme grind variance
War Selection
Resource spawns and combat rolls add unpredictability.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tibia
Vocation builds, spawn routing, and task management are extensively solved
War Selection
Base-building and civilization strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.