head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A beloved movement shooter pairing an execution-heavy campaign with adaptive pilot duels.

Execution · Grand Arena
A classic football simulation with tactical team management.
Titanfall 2 leans Execution (Competitive PvP); Winning Eleven: Pro Evolution Soccer 2007 leans Execution (Grand Arena).
Titanfall 2 leans a little harder on execution, though the gap is small.
Titanfall 2
Slide-hopping and aim under speed set a high ceiling
Winning Eleven: Pro Evolution Soccer 2007
passing/shooting timing needs real precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Titanfall 2
Multiplayer pilots out-position and out-guess each other
Winning Eleven: Pro Evolution Soccer 2007
human opponents adapt tactics against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Titanfall 2
Flank uncertainty and titanfall timing only
Winning Eleven: Pro Evolution Soccer 2007
minor ball-physics randomness
Winning Eleven: Pro Evolution Soccer 2007 leans a little harder on optimization, though the gap is small.
Titanfall 2
Campaign gauntlets and loadout synergies are solvable
Winning Eleven: Pro Evolution Soccer 2007
tactics and formations are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.